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Because while I think I've remained faithful to the design of the original games, I've been looking to games like Ultima and Thief for reference, especially when it comes to level design and story telling (which were all implemented pretty well in the King's Field games, but could use some improvment). My goals with which are to combine all of the good elements of each of the first three games, as well as add a few new things such as readable notes and books to help flesh out the story. It was later translated to English by a fan in 2008, and around 6 fan games have arisen as a result of it, a few of these include Diadem of Maunstraut, Dark Destiny, Trismegistus, Return to Melanat, and Moratheia.Īnyway, there hasn't been a new King's Field game in the main series since 2001, so I just wanted to share that I've been working on a project for nearly a year now, a fan-made fifth entry to the series simply called King's Field V.
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In 2000 Fromsoft released a King's Field game making software called Sword of Moonlight in Japan that allowed anybody to create their own games. In essence, it's a simple but effective system, and there will likely never be another game like it because of how every modern gamer would decry such a thing as "clunky" or "unintuitive". Because you move rather slowly, your character feels weighty, and your attacks do too since they can stun enemies for a short period, which will interrupt their attacks. Unlike Dark Souls however, the difficulty that arises from the combat isn't a barrier to newer players, it's a curve. You actually have to put effort into gauging where you are in relation to your surroundings and time your attacks correctly, because even the slightest mistake will lead to your death.
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Unlike other first person combat systems such as Oblivion, you don't just control like some floaty corpse and hack away carelessly at whatever happens to be in-front of you. See, one of the most common criticisms I hear about the series is that the controls are awful, and that the combat and movement is too slow, but really the controls are very manageable and the game is so slow because of how the combat system was designed. The main differences between the games however is that King's Field has a much larger focus on what I'd consider to be a clunky, yet ingenious combat system. In fact, I believe Ultima Underworld was a direct inspiration, as they both have a heavy focuses on exploration and environmental storytelling. To start, in case you haven't heard of King's Field, it's a budget series of first person dungeon crawlers that got its start in 1994, was made by From Software (the makers of Dark Souls), and is very similar to Ultima Underworld.
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Hey all, I wanted to take some time to make the TTLG community aware of King's Field, Sword of Moonlight, and a fan-made game I've been developing for nearly a year and am close to finishing.
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